❓FAQ

chevron-rightWhere can I buy Character Enhancement Toolkit?hashtag

CETK can be bought at the Unity Asset Store herearrow-up-right.

chevron-rightDo I get a discount if I have Kid Enhancement Toolkit?hashtag

YES! Character Enhancement Toolkit gives you 50% off Kid Enhancement Toolkit. If you own Kid Enhancement Toolkit you can get Character Enhancement Toolkit for free!

chevron-rightWhy do I need to put the packs in the Resources Folder?hashtag

Placing the files in the resources folder allows for easier manipulation of the files using Resources.Load, as opposed to LoadFileAtAssetPath. While this is not ideal for a finished game, you can export the Sorted Folder, which grabs only the FBX and materials that are tied to the prefabs we sorted.

chevron-rightHow do I make suggestions or report bugs?hashtag

Email us at support@linkirastudios.com or join us in our discord, we would love to have you. https://discord.gg/uPMmefDu8Warrow-up-right

chevron-rightWhat Packs contain the most accessories? Or which packs are included?hashtag

Glad you asked. See here for packs included and how many of each type are in each pack.

TBD

chevron-rightCan I add accessories from other packs?hashtag

Yes! While it won't be automatically sorted, you can just throw any 3d model prefab in the sorted folder of your choice. So theoretically you can put weapons, other characters, even buildings in other slots. This video here shows how to put in Blink's weapons into CETK.

chevron-rightWhy are you using presets?hashtag

I initially started with writing code for transforms on the prefabs as they are imported. You can see for Dungeon Realms that I do this for the Dwarf Hair. For over 2000 different items, this soon becomes quite unwieldly. Therefore, Presets seemed to be the best option. They work, are small, are applied and saved quickly. At the moment, the main downside is its per item preset and not per character preset. Which is a rather small downside.

chevron-rightDoes this work in Builds?hashtag

It does...but with a big caveat. CETK is intended to be an editor tool. That is one in which you use to support your game development. My vision of this was one where you can quickly create enemies and NPCs. I do get that developers might also want this to be their Main Character Select screen. However, with the numerous options and ways forward you are going to have to integrate it yourself. In Version 1.1, I added a CharacterSelect Screen for the Builds, and I also added code so if you have CETK in your project that you build it should work.

chevron-rightWhere is the animation from for the new version?hashtag

I am using Kevin Iglesias' One Handed Combat Idle animation for the pack. I reached out to him and he was noble enough to allow for the use of a small subset of animations in the release of v1.1 You can find this and other animations herearrow-up-right.

chevron-rightWhat version of the Polygon Packs were the scripts tested on?hashtag

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