📩Sorting Polygon packs

Step 0 - Open Toolkit Window

Once the Character Enhancement Toolkit (CETK) is installed, right click in the project area. Navigate to Toolkit->Show Toolkit Window

Optionally you can click from the Toolbar. Tools-> CETK-> Show Toolkit Window

Step 1 - Create Directories

From the Toolkit Window, you should see three steps. The first step is to create the directories. The reason is it allows for direct

As shown above in #step-2-create-directories click the toggle mark next to all the packs you own. Converting to URP first is a helpful tip.

Each pack must be located in the Resources folder in order to sort e.g, ("Assets/Resources/Polygon Dungeon"). If it isn't, you will get the below confirmation to move the entire folder for you.

Step 3- Copy Assets Over

Once you verify that the directories are created and the packs are located in the resources folder you may click the copy button. This may take a few minutes depending upon how many packs selected.

After it finishes running, the scene view will play. Exit play mode. The code is now running the AssetDatabase.Refresh() which also may take a minute. After this is completed, and no errors identified, the Adult Character Scene is now available for use.

Step 4 - Create Left and Right Prefabs

Once your packs are sorted, you can click the below figure to Create Left and Right Prefabs. This also creates folders for left and right.

This enables to have per side presets for the prefabs, that way the -90Y for shields on the Right hand don't affect the 90Y shields on the left. You will need to rerun this step after each pack sorted.

Step 5 - Apply Presets

After your left and right prefabs are created, you can then apply the presets. These presets are found in Assets/LinkiraStudios/Presets. The folders should match to the Sorted. If you apply the presets before creating the left/right prefabs, no presets will be applied to weapons or hip slots, but will still be applied to Beard/Hats/Bags etc.

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